Like you say plenty of other games out there that do have higher limits. I'd rather put 6 well defended Trebuchets to work pummelling the enemy walls and knocking out thier stables and barracks than make a massive army to do the same. I remember the 200 limit being introduced but quite honestly I rarley used it. I don't remember what the limit was back all those years ago. To answer your question 75 limit makes you use more skill. Choosing the best defenders and attackers from those troops available is far more fun than building up a massive assault force and letting a large percentage of them get killed in your attack. I've even played some games without losing any men. I don't rush my enemies and often let them get quite powerful while I grab al lthe resources and establish good bases with kill zones. Personally I enjoyed re-playing all those old campaigns. A good General doesn't use troops as cannon fodder. It's more about strategy and resource management. AOE is about commanding massive armies, not pitiful little squads. No way I'm playing this game with a measely 75 limit. Delete proto.xml, techtree.xml, and civs.xml from your AOE3/data folder. Rename proto.xml & techtree.xml in your installed AOE3/data folder. Who wants to play the game with less troops? The best RTS games are the ones where there is no population limit, or there is one so high as to not be significant restriction, like 200. NOT for multiplayer All Civs (both player & ai) have infinite population and build. What I want to know is why this limit exists now. Moreover, the build limit for Outposts, Blockhouse, War Huts, etc. wuv woo vol.Originally posted by Ohio9:Not interested. This mod makes it so that no units (except Settlers because otherwise the AI wont advance in the game and the Settlers will just sit there all game) take up population.we don't kick the pitbull: A Learicorn spawns.where's that axe?: George Crushington will spawn.this is too hard: Skips to the next scenario in the campaign.If you use it twice, the effects will be cancelled. speed always wins: Increases build, research, shipment, and gather rates by 100 times for all players.sooo good: Comical text appears regarding unit and building kills.No other changes are made, and Natives are still effected by their build limit. No Population Limit/No Outpost Build Limit Mod Released 2020 Real Time Strategy This mod makes it so that no units (except Settlers because otherwise the AI wont advance in the game. However I am in love with the Definitive Edition so. ya gotta make do with what ya got: A Mediocre Bombard spawns Simply changes the population cost of all units, so they all take up 0. Formerly only available for the Age of Empires 3 The Asian Dynasties.tuck tuck tuck: The Tommynator monster truck spawns.X marks the spot: Reveals the map for all the players, the fog of war effect remains. OK, there's no switch to flip that says 'Population Capacity on/off', but it's implemented in the form of a population limit of 80 000 divided by the number of players.Nova & Orion: Gives 10,000 experience points.Give me liberty or give me coin: Adds 10,000 coin.Keep in mind that your opponents benefit from this too. a recent study indicated that 100% of herdables are obese: Fattens all the animals on the map, generating more Food from them.At some point that results in you having reached the limit of 1000 and. But the total population limit is still on 200 or after you recruited 100 new to 300. Then you have a battle and 100 soldiers die so you can recruit another 100 because the current population went down to 100. By entering your details, you are agreeing to our terms and conditions and privacy policy. At some point you will have reached the current limit of 200.
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